package recipesplus;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
@Mod(modid = RecipesPlus.MODID, name = RecipesPlus.NAME, version = RecipesPlus.VERSION)
public class RecipesPlus
{
public static final String MODID = "RecipesPlus";
public static final String VERSION = "1.0.2";
public static final String NAME = "RecipesPlus";
@EventHandler
public void preLoad(FMLInitializationEvent event)
{
GameRegistry.addRecipe(new ItemStack(Items.saddle, 1),
new Object[]{ "###", "X X", "Y Y",
Character.valueOf('X'), Items.stick, ('#'), Items.leather, ('Y'), Items.iron_ingot});
GameRegistry.addRecipe(new ItemStack(Items.name_tag, 1),
new Object[]{ " #", " X ", "X ",
Character.valueOf('X'), Items.paper, ('#'), Items.string});
GameRegistry.addRecipe(new ItemStack(Blocks.planks, 1),
new Object[]{ "XX ", "XX ",
Character.valueOf('X'), Items.stick});
GameRegistry.addRecipe(new ItemStack(Blocks.gravel, 1),
new Object[]{ "XX", "XX",
Character.valueOf('X'), Items.flint});
GameRegistry.addRecipe(new ItemStack(Items.flint, 4),
new Object[]{ "X",
Character.valueOf('X'), Blocks.gravel});
GameRegistry.addRecipe(new ItemStack(Blocks.double_stone_slab, 1),
new Object[]{ "X ", "X ",
Character.valueOf('X'), Blocks.stone_slab});
GameRegistry.addRecipe(new ItemStack(Blocks.stone_slab, 2),
new Object[]{ "X",
Character.valueOf('X'), Blocks.double_stone_slab});
GameRegistry.addRecipe(new ItemStack(Items.wheat_seeds, 2),
new Object[]{ "X",
Character.valueOf('X'), Blocks.tallgrass});
GameRegistry.addRecipe(new ItemStack(Items.iron_horse_armor, 1),
new Object[]{ " X", "XX ", "XXX",
Character.valueOf('X'), Items.iron_ingot});
GameRegistry.addRecipe(new ItemStack(Items.golden_horse_armor, 1),
new Object[]{ " X", "XX ", "XXX",
Character.valueOf('X'), Items.gold_ingot});
GameRegistry.addRecipe(new ItemStack(Items.diamond_horse_armor, 1),
new Object[]{ " X", "XX ", "XXX",
Character.valueOf('X'), Items.diamond});
}
}