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Помогите LuckPerms не видит точку

Тема в разделе "Помощь", создана пользователем RayGanTT, 23 окт 2021.

  1. Автор темы
    RayGanTT

    RayGanTT Ньюби Пользователь

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    Я немогу в LuckPerms выдать донат игроку с точкой в нике что делать как исправить этот LuckPerms вообще не считает его за игрока даже дефолтную группу не выдает. Вот в AuthMeReloaded я смог сделать чтобы не кикало с сервера из-за того что точка в нике, а в LuckPerms чет немогу...
     
  2. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    Точка... в нике...
    Мне кажется или это невозможно физически? Лаунчер майнкрафта просто не позволит создать такой ник. Так зачем когда париться?
     
  3. Автор темы
    RayGanTT

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    Получиться... Там я делаю чтобы с телефона и ПК можна было зайти, когда с ПК заходишь ник нормальный а когда с телефона тогда у него сначала Ника точка.
     
  4. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    Гейсер-спигот я так понимаю?
     
  5. Автор темы
    RayGanTT

    RayGanTT Ньюби Пользователь

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    Да
     
  6. Автор темы
    RayGanTT

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    Ну или скажите как сделать так чтобы не было точки в начале ника когда заходишь с телефона
     
  7. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    Щас-ка я пороюсь там, может найду как сделать так чтоб точка не была с начала ника. Это я считаю не норма
     
  8. Автор темы
    RayGanTT

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    Ок спс
     
  9. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    А скинь-ка свои настройки гейсера
     
  10. Автор темы
    RayGanTT

    RayGanTT Ньюби Пользователь

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    Конфиг?
     
  11. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    Ну а там есть что то еще?
     
  12. Автор темы
    RayGanTT

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    Там есть конфиг и еще 2 папки locales ,packs
     
  13. Автор темы
    RayGanTT

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    А как мне тебе скинуть настройки типу скрин или как
     
  14. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    Через код
    upload_2021-10-23_22-19-9.png
     
  15. Автор темы
    RayGanTT

    RayGanTT Ньюби Пользователь

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    Код:
    # --------------------------------
    # Geyser Configuration File
    #
    # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
    #
    # GitHub: https://github.com/GeyserMC/Geyser
    # Discord: https://discord.geysermc.org/
    # --------------------------------
    
    bedrock:
      # The IP address that will listen for connections.
      # There is no reason to change this unless you want to limit what IPs can connect to your server.
      address: 0.0.0.0
      # The port that will listen for connections
      port: 53213
      # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
      # This option makes the Bedrock port the same as the Java port every time you start the server.
      # This option is for the plugin version only.
      clone-remote-port: true
      # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
      # If either of these are empty, the respective string will default to "Geyser"
      motd1: "Geyser"
      motd2: "Another Geyser server."
      # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
      server-name: "Geyser"
      # How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
      # the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
      compression-level: 6
      # Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy
      # in front of your Geyser instance.
      enable-proxy-protocol: false
      # A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and
      # should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
      # Keeping this list empty means there is no IP address whitelist.
      # Both IP addresses and subnets are supported.
      #proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16" ]
    remote:
      # The IP address of the remote (Java Edition) server
      # If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
      # for plugin versions, it is recommended to keep this as "auto" so Geyser will automatically configure address, port, and auth-type.
      # Leave as "auto" if floodgate is installed.
      address: auto
      # The port of the remote (Java Edition) server
      # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
      port: 25565
      # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
      # For plugin versions, it's recommended to keep the `address` field to "auto" so Floodgate support is automatically configured.
      # If Floodgate is installed and `address:` is set to "auto", then "auth-type: floodgate" will automatically be used.
      auth-type: floodgate
      # Allow for password-based authentication methods through Geyser. Only useful in online mode.
      # If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.
      allow-password-authentication: true
      # Whether to enable PROXY protocol or not while connecting to the server.
      # This is useful only when:
      # 1) Your server supports PROXY protocol (it probably doesn't)
      # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
      # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
      use-proxy-protocol: false
      # Forward the hostname that the Bedrock client used to connect over to the Java server
      # This is designed to be used for forced hosts on proxies
      forward-hostname: false
    
    # Allows the overworld world height to be extended from 0 - 255 to -64 - 319. This option cannot be changed during a reload.
    # Performance issues and/or additional bugs may occur for Bedrock clients as this is an experimental toggle on their end.
    extended-world-height: false
    
    # Floodgate uses encryption to ensure use from authorised sources.
    # This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
    # You can ignore this when not using Floodgate.
    # If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.
    floodgate-key-file: key.pem
    
    # The Xbox/Minecraft Bedrock username is the key for the Java server auth-info.
    # This allows automatic configuration/login to the remote Java server.
    # If you are brave enough to put your Mojang account info into a config file.
    # Uncomment the lines below to enable this feature.
    #userAuths:
    #  BedrockAccountUsername: # Your Minecraft: Bedrock Edition username
    #    email: [email protected] # Your Minecraft: Java Edition email
    #    password: javaccountpassword123 # Your Minecraft: Java Edition password
    #    microsoft-account: true # Whether the account is a Mojang or Microsoft account.
    #
    #  bluerkelp2:
    #    email: [email protected]
    #    password: "this isn't really my password"
    #    microsoft-account: false
    
    # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
    # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
    command-suggestions: true
    
    # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
    # Relay the MOTD from the remote server to Bedrock players.
    passthrough-motd: true
    # Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
    # This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
    passthrough-protocol-name: false
    # Relay the player count and max players from the remote server to Bedrock players.
    passthrough-player-counts: true
    # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
    # This option does nothing on standalone.
    legacy-ping-passthrough: false
    # How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
    # Increase if you are getting BrokenPipe errors.
    ping-passthrough-interval: 3
    
    # Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
    # ping, it may also cause players to time out more easily.
    forward-player-ping: false
    
    # Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.
    max-players: 100
    
    # If debug messages should be sent through console
    debug-mode: false
    
    # Thread pool size
    general-thread-pool: 32
    
    # Allow third party capes to be visible. Currently allowing:
    # OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
    allow-third-party-capes: true
    
    # Allow third party deadmau5 ears to be visible. Currently allowing:
    # MinecraftCapes
    allow-third-party-ears: false
    
    # Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
    # Can be title, actionbar or false
    show-cooldown: title
    
    # Controls if coordinates are shown to players.
    show-coordinates: true
    
    # If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
    # There are three options this can be set to:
    # disabled - the default/fallback, which doesn't apply this workaround
    # no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen.
    # emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped
    emote-offhand-workaround: "disabled"
    
    # The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
    default-locale: en_us
    
    # Specify how many days images will be cached to disk to save downloading them from the internet.
    # A value of 0 is disabled. (Default: 0)
    cache-images: 0
    
    # Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
    allow-custom-skulls: true
    
    # Whether to add (at this time, only) the furnace minecart as a separate item in the game, which normally does not exist in Bedrock Edition.
    # This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
    # If this is disabled, furnace minecart items will be mapped to hopper minecart items.
    # This option requires a restart of Geyser in order to change its setting.
    add-non-bedrock-items: true
    
    # Bedrock prevents building and displaying blocks above Y127 in the Nether -
    # enabling this config option works around that by changing the Nether dimension ID
    # to the End ID. The main downside to this is that the sky will resemble that of
    # the end sky in the nether, but ultimately it's the only way for this feature to work.
    above-bedrock-nether-building: false
    
    # Force clients to load all resource packs if there are any.
    # If set to false, it allows the user to connect to the server even if they don't
    # want to download the resource packs.
    force-resource-packs: true
    
    # Allows Xbox achievements to be unlocked.
    # THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating.
    xbox-achievements-enabled: false
    
    # bStats is a stat tracker that is entirely anonymous and tracks only basic information
    # about Geyser, such as how many people are online, how many servers are using Geyser,
    # what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
    # https://bstats.org/plugin/server-implementation/GeyserMC
    metrics:
      # If metrics should be enabled
      enabled: false
      # UUID of server, don't change!
      uuid: generateduuid
    
    # ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
    
    # Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
    # a lot of scoreboard packets per second can cause serious lag.
    # This option allows you to specify after how many Scoreboard packets per seconds
    # the Scoreboard updates will be limited to four updates per second.
    scoreboard-packet-threshold: 20
    
    # Allow connections from ProxyPass and Waterdog.
    # See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
    enable-proxy-connections: false
    
    # The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
    # 1400 is the default.
    mtu: 1400
    
    # Whether to connect directly into the Java server without creating a TCP connection.
    # This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser.
    # If enabled on plugin versions, the remote address and port sections are ignored
    # If disabled on plugin versions, expect performance decrease and latency increase
    use-direct-connection: true
    
    config-version: 4
    
     
  16. Автор темы
    RayGanTT

    RayGanTT Ньюби Пользователь

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  17. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    Хмм... вроде ничего сверхъестественного... У тебя всегда были точки в нике если игрок входит с телефона?
     
  18. Автор темы
    RayGanTT

    RayGanTT Ньюби Пользователь

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    Да.
    А с пк нет
     
  19. Автор темы
    RayGanTT

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    И как я должен сделать донат....
     
  20. Автор темы
    RayGanTT

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    Мой друг заходил и у него была точка и я тоже зашёл и у меня тоже точка
     

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